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Not sure if this is goldsrc bug but i just tested it on cs 1.6
Any map that have a movable object like func_train with a big distance that it should travel will have this bug, here is my testing ma…
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In all Single Player Source engine games, the default fov can not go above 90. This seems dumb for single player games, especially considering all single player GoldSrc games can go to 120+ natively a…
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For example you type `speak "*doors/doormove1.wav"` in Half-Life's console, the game will crash and quit as soon as you commit this command.
![crash](https://cloud.githubusercontent.com/assets/122875…
hzqst updated
5 years ago
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When `Netchan_CreateFileFragments` creates the fragment buffers that will be used to transmit a file it does not correctly account for files that have very small sizes.
Files with a size smaller th…
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Hey I was wondering do you think it would be better to have the libstdc++ statically linked in Sandbot by using -static-libstdc++ for Makefile Linux? I've not tried this too often but this could help.
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Need to identify mapping tools / pipelines and provide test maps for as many games as possible
All without distributing any copyrighted maps
## branch_scripts with maps:
* `ace_team`
- [ ] #10…
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This is usually not a problem, but for example when using amxmodx with gungame, it tries to send a "svc_finale" message with index 31, while in xash3d index 31 is "svc_modelindex" causing a crash.
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Instead of playing the audio track for each startup video, which would be expected behavior, the engine simply plays `sound/UI/valve_sound.wav` for each startup video. This makes it impossible to have…
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I am making a game (and it is coming along very well) with this game engine. Is it possible that I could used the source code for this game, alter it to my liking, then sell it if I put the licensing …
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I see 2 situations where frags are changed without a ScoreInfo message is sent :
- Player defused the bomb and receives 3 bonus frags
- Bomb explode and 3 bonus frags are added to planter.
Random pla…