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Hi.
I've downloaded Gothic 2 gold edition from gog(actually I pirated it, but I think it is not the case)
Then I've extracted it using MacSourcePorts extractor tool and got two folders: `app and tm…
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I installed the game from steam, installed playerkit 1.8 playerkit 2.8 and systempack 1.8 then pasted the files from gd3d11 into the system folder. The game launches but without GD3D11. It just is not…
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Hi, I've tried this project for the first time and it's awesome!
However, I've noticed that I can't load savegames in G2 or G1.
I built the executable from commit 8fa4c41 with Ubuntu 20.04 as per …
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I am in a lil test playthrough right now. Some things are a bit funny till now and I thought you might wanna hear of them.
First I already witnessed quite some times that NPCs are just lying around…
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Hi. Version 1.2 crashed in NB with DX9, DX7 works. Other wrappers are not supported on the laptop.
Windows 8.1, I7-4700Hq, Nvidia GT740m + Intel HD Graphics 4600
Version 1.1 works without proble…
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I use the German Gothic 1 Version from Steam here. One of the last week commits causes a crash on New Game and Load Game. Main Menu is fine though. It happens just right before going ingame.
Used a…
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Looks great thank you for the effort! 🚀
I was unable to make this work on MacOS:
```
---crashlog(std::logic_error(gothic not found!))---
GPU: ?
invalid gothic path: ""
```
so I am wonde…
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hey there,
today I decided to install the gog version of Gothic2, and after unpacking the renderer into ../system and installing the dxvk libs, it does give an error at starting Gothic2.exe which …
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Some sound filed happen to be int 16bit stereo in Gothic2, we use to have in-house hack for old openal, now need to develop better solution. Ideally without changing openal sources
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![изображение](https://user-images.githubusercontent.com/122894/201543875-016e82a6-9372-4a8a-a85a-46da6faafc8d.png)
sorry for awful screenshot :)
Offended code:
```
std::string buffer::get_line…