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### Is your feature request related to a problem? Please describe.
Vive Focus 3 controllers currently map to generic standard controllers in Resonite, making them behave as Vive wand controllers. The…
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When using a bluetooth headphone device, the audio stops when the microphone is activated due to the headphones switching to a lower bitrate for bidirectional communications because bluetooth
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"phone-style" usb-headsets have dialpads and hang on/off and volume buttons
wil be greate to support this feateares in telephone.app
I can as people with experience with this stuff for help, if yo…
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**Describe the bug**
When loading the BiRP version of the desert on headset, the materials are missing when entering VR.
**To Reproduce**
Steps to reproduce the behavior:
1. Make a new project u…
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Currently (outside of side loading 2D android browsers) the built in quest browser is the only direct touch support web browser for quest headsets; I would love to have an option to put Wolvic into 2D…
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Our school is beginning to implement VR Headsets. Would love to be able to see what the students are doing in Virtual Reality.
I assume there is no plan to develop a server for the Android phone (O…
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"phone-style" usb-headsets have dialpads and hang on/off and volume buttons
wil be greate to support this feateares in telephone.app
I can as people with experience with this stuff for help, if yo…
-
```
"phone-style" usb-headsets have dialpads and hang on/off and volume buttons
wil be greate to support this feateares in telephone.app
I can as people with experience with this stuff for help, if yo…
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Hi
Thanks for making this.... lens flares not working in Universal RP is a real problem.
I am trying to get this working in my Oculus Quest 2 VR project. At the moment URPLensFlare.cs has DISTA…
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Hi thank you for your incredible work! Unfortunately this only works on the Oculus, supposedly. Do you think you can add support for other headsets as well? Using SteamVR or something along those line…