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Is there a way to use the PS3 Eye Camera for headtracking with this excellent software? I tried originally with the Smooth Track app on my phone but didn't like the battery drain so I picked up a chea…
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Firmware version `R177XXU0AVC8` adds support for 360 audio:
I installed the update and ran this script. However, this script can't find the RFCOMM protocol.
```
python Headtracking.py MAC
Co…
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Hi,
I'm getting this error while trying to compile:
/home/christian/gh/Headtracking-VTK-Kinect/main.cpp: In function ‘int main(int, char**)’:
/home/christian/gh/Headtracking-VTK-Kinect/main.cpp:123:…
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Want these to work again for better headtracking => better localization... Assigning @jzalinger for now... may change to someone else.
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Hello, would it be possible to add support for the jbl quantum engine? They recently released some headphones with headtracking included, the Quantum One for example. Thanks
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![grafik](https://github.com/opentrack/opentrack/assets/139628371/21677212-aded-4afc-8c90-f6d56cf88702)
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Iam able to port the project that was previously developed for oculus go to vive focus but headtracking is not there in Vive focus. Any suggestions
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__Issue__
After setting up OT, I am able to move the octopus as expected, with correct yaw, pitch, and roll. However, when I start Elite: Dangerous, my head movements are not reflected in game, nor c…
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im using a game with headtracking so i can move my head around like in vr, only issue is that the screen can't follow my view meaning that i can't acutally use it properly. please re-add the feature o…
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Hi,
I don't have the head tracking on a basic project.
## How to reproduce that bug
Create a new project and enable the plugin. Start the VR Preview and try to rotate your head. The image is c…