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Currently, InVesalius has fixed scene lighting options. Shaders allow you to manipulate part of the graphics pipeline, being able, for example, to change the color, lighting and camera of the scene. I…
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The file [text_rendering.cpp](https://github.com/JoeyDeVries/LearnOpenGL/blob/master/src/6.in_practice/2.text_rendering/text_rendering.cpp) doesn't have any content.
Also the FreeType library files wh…
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Right now, the shaders are a complete naive implementation with a lot of issues in a variety of scenarios. We have to implement a real PBR solution as we probably have all the components available.
chsxf updated
7 months ago
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Thanks for your tutorials, but I found the link below
https://learnopengl.com/#!Advanced-Lighting/Shadows/CSM
show "the page you requested does not exist in the database"
Do you have any pl…
rel-q updated
2 years ago
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## Subject of the issue
When dealing with polygon that are more larger than the actual texture, the default behaviour of SFML is to clamp pixels to the edge.
This is not ideal if you work on a met…
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I have attempt to follow code of LearnOpenGL stuff using sokol, i apply it using Odin programming language, so i use sokol odin bindings.
But i have problems when it comes to loading texture, the l…
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要不也统一一下?
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Malum program üzerinde SimpleGroup isimli bir class var.
Bu class içinde objelerin adreslerinin saklandığı bir liste olması lazım.
Bunun altına eklen objeler koordinatlarını buna referanslı kabul…
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Im not sure when this started happening but at least on firefox and chrome (and curl), web request returns a `webp` formatted image, which `stb` does not support. So perhaps there should be instructio…
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Setup a branch `PBR`, from the `EnvironmentMaps` branch. Hoping to replace the material/lighting support so that we can use PBR exclusively.
The work is based on the LearnOpenGL.com guide's, with a…