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The game quits when joining a solo or multiplayer world.
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A try to revive this project of having server sent scripts executed on client.
I have not in mind all possibilities it could add but yet I imagine formspec interaction and HUD control with no useles…
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### "/version ChatControlRed" - plugin version
10.16.8
### Are you using MySQL?
Yes
### Are you using BungeeCord?
Yes
### Error log (if applicable)
_No response_
### "/chc debu…
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Shared folders will be implemented via subvolumes. Thus it is easy to create snapshots with the ability to rollback to a previous state.
If this feature is implemented as planned, there will be no …
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## Some information
Operating system:windows 11
Java version:1.8.0_333
Minecraft version:1.19.4
Baritone version:1.9.2
Other mods (if used): in log
## Exception, error or logs
Please find you…
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See this issue instead: https://github.com/NixOS/nixpkgs/issues/321665
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This issue is used to nominate people for commit rights to Nixpkgs. Use reactions like :+1: or :heart: to indicate your…
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Most of the time when a player joins, they are on Lunar Client if that makes sense
This is their log
The player DrippyPlaysMC failed the PotionSaver check. The PotionSaver check detected the per…
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### Describe the bug
I just playing SinglePlayer modded with hack client and when its render too long it exits.
Mod Github: [FDPClient](www.github.com/UnlegitMC/FDPClient) made by UnlegitMC Team.
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This plugin does not support vanilla world borders and, both cosmetically and functionally, breaks them severely. The red vignette is perpetually present on worlds with tightly confined worldborders. …