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I tried to run the Hello World example on a MacBook Pro M2 Max, it compiles and run but does not produce any sound.
I tried with a wav file and an mp3 one.
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### The problem
When streaming media (internet radio) from HA to Apple HomePod, the stream will stop with a runtime error after a short time, log of error:
Logger: homeassistant.components.script.…
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Python's `urllib.request.urlopen` supplies a User-Agent that is forbidden (or otherwise restricted) when retrieving podcast episode lists and playing episodes.
tuipod will use: `Mozilla/9.9 (github…
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I will not have any graphics or audio support, thus eliminating the needs for submodules like lodepng or miniaudio. This is currently not possible, even if I build the non-graphical version (without -…
ghost updated
2 years ago
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Current Features:
- 2D & 3D sounds
Checklist:
- [x] AudioClip
- [x] AudioSource & AudioListener
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| | |
|--------------------|----|
| Bugzilla Link | [PR49519](https://bugs.llvm.org/show_bug.cgi?id=49519) |
| Status | NEW |
| Importance | P normal |
|…
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**Describe the bug**
Miniaudio is a library which allows recording and playback of audio using a C callback which Miniaudio calls on another thread. This callback receives two pointers, input and…
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In order to cross compile to Android I had to adjust miniaudio-sys/build.rs by adding `clang_arg("-Ipath/to/android/toolchain/.../sys-root/usr/include")` to bindings and manually set `ma_android = tr…
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I'm getting this error when compiling with Emscripten:
> solver.c:32:2: error: call to undeclared function '_mm_pause'; ISO C99 and later do not support implicit function declarations [-Wimplicit-f…
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Just wanted to know whether audio support is a planned addition to this library. Audio is arguably a necessary component of most games, and I think it's something that's generally expected of most gam…