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my android app works well in ios does not pass the line of code (IONIC 1)
In android the code works perfect, but in ios it does not work. Following up on the code, I find that it does not progress…
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## What just happened?
Animesh characters using pathfinding don't work very well.
## What were you doing when it happened?
Trying to build good pathfinding animesh NPCs.
## What were you expecting …
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I would be very interested in being able to use the Vive controller as a remote controller, as with the space craft on the table in The Lab.
I already have the craft set up in the Unity Scene, contro…
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Motion and VR compliment each other perfectly and with quality peripherals, transducers and sound are about the ultimate seated experience.
Unfortunately the lack of a generic motion cancellation …
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## 💬 Questions and Help
how to implement background location(when app terminated)?
I see a lot of packages for background location but is it impossible to implement this just using geolocator pack…
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Hello 👋
Thank you for your amazing work on these plugins!
Just a simple question, I can't find the answer in the documentation: Are the plugins updated for Godot 4? If not, were can I find an upda…
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### Steps to reproduce
Not sure how to reproduce. It is potentially happening only on a Google Play review device?
Android 12, Pixel 6 Pro, and I just got a pile of errors again after submitting…
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## What just happened?
Non-analyzed mesh objects that have a physics shape type of Prim revert to Convex Hull if they are moved using llSetKeyframedMotion().
Right-clicking the object and pressin…