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I am trying to use the MRC and MRTK with Meta Quest 2 (and Pro)
Everything works fine, except that the camera that renders to the OBS (External app) is the "FIRST PERSON VIEW" camera (eyes) instead…
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Hi, it seems like the movement of the pan is inverted in the Hand Interaction Pan Zoom component. (move uv up and down when going left right with the hand)
I was able to get this fixed by changing li…
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#### Document Details
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* ID: 0be94e27-17f5-69fd-8961-6c0ea46ec830
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Hello, I've managed to have Spector view from an iOS device and looking at HoloLens 2 app output. So far very cool!!
However some content with specific icons or textures are appearing blank.
I'm usi…
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The documentation should not mention versions of the MRTK that do not exist. There will be no 2.7.4 release.
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#### Document Details
⚠ *Do not edit this section. It is required for docs.m…
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## Describe the problem
I am currently exploring the integration of mixed reality experiences on the web using WebXR. However, the current version of MRTK does not provide native support for WebXR.
…
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With WebXRViewer for iOS, it is very difficult to move an object precisely. The object is always moved outside the screen
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**Description**
Hi, I am trying to run the sample MRTK project on Hololens2. I updated the project to Unity2020.3.20f1. Then, I added all the necessary MRTK features using the MixedRealityFeatureTool…
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### Original issue opened by:
@NorbertNemec
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## Describe the bug
The package com.microsoft.mrtk.input contains .glb files that require the glTFast package to be imported in Unity. The MRTKDevT…
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Hello!
I am in a project of AR and using the MRTK UGUI to conncet to my BLE device. I almost paste your 2D demo script on my project. I can get the correct device, service and characteristics. Howe…