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When PBR is applied at shifter boot it becomes white, INT_LEATHER_BOOT is the handbrake leather boot, is static and looks correct with brightness 0.8, while shifter leather boot is overly bright.
![…
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I like PBR textures.
Is there any chance that PBR textures will be supported by this shader?
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"Offset y" should be "Offset u".
## Test plan
The following labels should be consistent with each other:
- Labels for texture transforms for PBR terrain, in the "Transforms" tab, in the "Terr…
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### Describe the bug
To be absolutely sure that the problem wasn't caused by me I factory reseted my device
- Factory reset
- First time boot after reset was version 5.x.
- Followed the reForis …
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[See here](https://github.com/iTwin/itwinjs-core/issues/3728).
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Create or acquire four new 1k and 2k GLTF PBR terrain materials for the Library.
Permissions will probably need to be full perm so they can be copied out of the Library to users inventories for bro…
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Hi I was attempting to create an Advanced Dynamic texture for GUI elements that uses a PBR rather than standard material. Unfortunately, nesting the advancedDynamicTexture within the pbrMaterial node …
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**Describe the bug**
When opening a .fbx file with PBR texture, F3D do not show them as PBR.
**To Reproduce**
Steps to reproduce the behavior:
1. Open this file with F3D:
[FN_Scar_L_FBX.zip](…
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Relatesd to channel texture logic (#38), discard map_pbr logic.
Logic seemed approriate but is falling very badly due to mismatches in channel texture mapping. Also various lot of obcure exclusion an…