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**Please make sure you talk to the community before creating an issue.**
Asked in Discord and was invited to open this as an issue here.
**Is your feature request related to a problem? Please desc…
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Currently, the SCALED display flag works differently when the display is in fullscreen/maximized, and when the display is windowed. If the RESIZED flag is enabled, the display uses pixel-perfect scali…
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load_ttf_font_from_bytes function should have a variant that exposes Nearest filtering and the default glyph size (15 is not always the best) to give user more control over blurring and other distorti…
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I make pixel art and when I saw that PowerToys had an image resizer, I thought my scaling issues were solved! However, it turned out this was not the case, so I'd like to request that a 'Pixel Perfect…
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When hovering this, it expands further left than right as 3px total are being added:
![image](https://github.com/microsoft/vscode/assets/2193314/d795d5ad-b845-4796-be3c-49ced21de4ab)
![image](http…
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I'm not sure this is even possible, but I want to find a way to make it so you can render a sprite in the viewport, and it's perfectly 1x in the render, without being scaled, no matter what your viewp…
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- [ ] Use Tailwind UI to style filter bar. See screenshot below for a non-pixel perfect example [Category Filter documentation](https://tailwindui.com/components/ecommerce/components/category-filters)…
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> One more thought: right now the header reappears as soon as I scroll up by a single pixel. I reckon it should take a little bit more than that, because otherwise it reappears extremely easily - for …
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When close to hitting obstacles like the paddle the ball is sometimes bouncing before if it is visually touching the obstacle.
A more precise hit detection needs to be implemented.