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@#**Godot version:**
3.1.1
**OS/device including version:**
Linx Mint 19.2
**Issue description:**
Collision mesh crashes the app on GLES2
**Steps to reproduce:**
click the buttons in the…
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If I create a new HTerrainData using code like this:
```
var terrain_data = HTerrainData.new()
```
And in generating procedure, I can get only one splatmap like this
```
var splatmap0: Image = t…
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### Describe the proposed feature and its relevance to inferencing
Add IREE and Godot Engine demos
### Context or use case
How can we should the world IREE and Godot Engine is cool.
### Pr…
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They should be using a pseudo random generator to create the systems, but I don't think the systems are coming out the same each time.
Some work may need to be done to inspect the systems a bit easi…
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This build adds new stations modules and NPCs ships.
A new station faction has been added: PFS courtesy of Lord Commissar!
New smaller stations are also added:
- Corporation Hub. Smaller hub with…
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# Abstract
Use quantum to make content that could be used in a game. This could be terrain, castles, dungeons, backgrounds or pretty much anything!
# Description
There are many methods used for …
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To start, I've been loving this mod. The only issue I have is needing to restart my game to enable and disable the procedural generation. This could be solved by utilizing a custom artifact that can b…
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The current item classes merely read data from the .json files. There should options to allow for random item generation to allow for more interesting rewards outside of basic item modifiers. This sho…