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# Description
Researching the possibility of using [Mapbox](https://www.mapbox.com/) as the main map api for the Virtual 3D Museum project.
## Findings:
- Mapbox can be easily integrated with Re…
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I think I found a bug about your SkinnedMesh (tested on iPhone 6 & 8).
If this is already reported, I'm sorry, I didn't find it in the issue list :(
It seems the gpu skinning is not working corr…
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Hello! I am here to suggest an enhancement.
I'd be great if we had some sort of way to capture the mouse inside the TIC-80 window, and a function that returns its offset relative to its previous lo…
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We are trying to collate all existing code snippets - or get people who have made useful code they want to share to make them into shareable snippets or repos that we can try to maintain a list of kno…
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It segfaults on end of printing stacktrace, on line 3975 ` raise(info->si_signo);` .
```
> 52: LOG_INFO print();
53: }
54:
55: int main(int argc, char **argv…
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Right now the only way to tell the _RayCaster_ to include an object or not is with setting layers, and it is limited to checking any one of the _RayCaster_'s layers is included in the objects layers.
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##### Description of the problem
I found that the object picking using rayCaster doesn't consider the visibility of objects. For example, objects that are occluded could still be picked.
It sho…
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` scons platform=x11
scons: Reading SConscript files ...
Enabling ALSA
Enabling PulseAudio
Enabling udev support
Checking for C header file mntent.h... yes
scons: done reading SConscript files.
…
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Hey!
I was wondering if you could port BlightMagic to this engine?
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Hey @donmccurdy , This is more like a question and not a issue with the library(which is awesome though).
I am trying to create a simple first person shooter simulator. I have a blue box depicting GU…