-
If there are images that you want to include in all skins (e.g. face, hands), repacking at runtime can be costly in terms of repacking processing, and you may want to pre-pack all the images needed fo…
-
Hi guys. Foremost, big thanks to all your team for maintaining this wonderful program.
Your latest version with all those new features as inline "open" button and all other functions are really make …
-
### Which component should be improved?
Hammer
### Describe your feature suggestion in more detail
Add the ability to automatically pack assets into maps and repack (compress) maps into the default…
-
Can we get an option to set the deflate compression level? The code seems to be [hardcoded to use the default compression level](https://github.com/REAndroid/ARSCLib/blob/2628ffe1d471e73869626389af551…
-
0.6 release, unmodified TPP Chunk0 unpacked then repacked causes crash on game load.
Tested after with 0.5.3 which did not produce crash.
-
Hi,
I have been using pg_repack for quite some time and when recently upgrading to PostgreSQL 10 and a newer version of pg_repack I noticed the support for unlogged tables is gone.
I tried recompi…
-
Hello,
Is there a way I can revert the extraction, like putting the audio files back into its original .pck file?
-
Stream files from the input file to the output file instead of unpacking all then repacking.
-
Hello,
We did some test in pg_repack index mode, found that the exit code are all 0 even failed
1. Succeeded in index mode
`-bash-4.2$ /usr/pgsql-11/bin/pg_repack --dbname=testdb1 --table=test…
-
file examples: FX_E_HotFix_140925.gpk and FX_A_HotFix_141031.gpk with gunner skills
right after rebuilding effects no longer stay for few seconds but disappear right after appearing
before repac…