-
It'd be nice to finally replace gLEDiator as the pattern generator.
I have a few nodes in mind that would replace most of the functionality of that external software:
- [ ] GLSL Shader Node
- […
LeoDJ updated
4 months ago
-
## Describe the problem
I'm trying to implement a custom shader (adds elevation contour lines) that also leverages the clipping primitive, and it seems harder than it should be. The Uber shader is …
-
**Describe the bug**
https://discourse.vvvv.org/t/integer-input-of-shaderfx-does-not-update/21635
It looks like the shader sink that builds the shader doesn't get the shader key/name for the pin o…
-
```
- Couldn't open include file 'Assets/FlexibleCelShader/Shaders/Hdrp/Shaders/Hdrp_FcsCelLighting.hlsl'.
- Shader error in 'Shader Graphs/Urp_FlexibleCelShader': unrecognized identifier 'Direction…
-
**Describe what help do you need**
While creating a UI shader with Shader Graph using the sprite unlit option, if you attempt to apply a mask, the Shader Graph disappears. Is there a method to integr…
-
I'm trying to recreate the volume spec shader in ASE using the same custom function as the shader graph, for cleanliness and forward compatibility vs the Not_Lonely graph which is too custom and break…
-
# 概要
Unity 2019.4.20f1(LTS)でビルド時に以下のようなエラーがでます
## CloudBuild時のCOMPACT LOG
``` yaml
1: No Library cache found - ALL assets will be re-imported.
2: [Unity] Initialize engine version: 2019.4.20f1 …
-
**Problem Description**
Because there is no way to implicitly calculate LOD for texture sampling in the vertex shader, it causes a validation error when "ImplicitLod" variants of the texture instruct…
-
https://github.com/shadps4-emu/shadPS4/blob/1d6a42c39a9c96bdebc5984482199ed1c9167477/src/shader_recompiler/frontend/control_flow_graph.cpp#L105-L108
On **line 107**, the `end_index` for accessing `…
-
Not sure if this is by design but the material appears pink wnen building for webgl
Unity version : 2020.3.7f1
Plugin version : URP 10.5/1.5.1,1.5.2
![WebGLError](https://github.com/soupday/cc_un…