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Just downloaded the new Desmume version and the cutscenes for the game now display correctly. However, there are some graphical shadowing texture glitches mostly happening on just one character, and a…
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1. title screen
description: the first screen of the game, should have big button "Play" and small button "Exit". there should be big juicy picture in the background
result: working title screen tha…
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My understanding from reading the Curv documentation is that Phong shading is used to render 3D shapes. But currently, [the parameters of the Phong reflection model](https://en.wikipedia.org/wiki/Phon…
p-e-w updated
5 years ago
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I don't think it should.
I was just preparing a model for export, which has a bunch of custom Blender materials, which I want to keep because I don't have final texture bakes and because I'd like t…
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## Describe the bug
There appears to be a variety of issues in the Blender Shader. It does not match Unity when using features like Shading Shift textures, and behaves strangely with certain light …
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Hi there!
I was wondering if maybe you have thought on a way to draw straight into mesh from a camera projection without masking by transforming a mesh into grease pencil?
This kind of stuff wou…
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### Describe the project you are working on
3D foliage rendering
### Describe the problem or limitation you are having in your project
When rendering a scene godot does 5 passes of it: One pre dept…
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You blew me away, Toby! I was planning to spend my summer on improving the LDRImporter, and now you show up with something way better than I could ever hope to achieve. Your importer tackles mpd model…
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```
(venv) C:\tut\DiffSynth-Studio>python examples\Diffutoon\diffutoon_toon_shading_with_editing_signals.py
Failed to load cpm_kernels:No module named 'cpm_kernels'
Downloading models: ['AingDiffus…
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### Godot version
v4.0-beta17_mono_win64
### System information
Windows 10, Forward+, RTX 3080, dotnet 6.0.101
### Issue description
The editor crashes when opening a project.
No log i…