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**Godot version:**
3.2 stable
**OS/device including version:**
WIndows 10 x64
**Issue description:**
Many warnings in console when trying to rename a project in Project Manager. After that, …
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Both OGL & D3D has ClearTexture(). It is capable to clear all layers of volume texture with just one call, thus useful for voxel based cone tracing GI algorithms (e.g. VXGI ).
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Hello. I apologize if this is the incorrect place to put this (I'm still a noob with Github).
I have a suggestion that will take about 5-10 minutes to implement and will greatly speedup voxel cone …
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**Godot version:**
3.1
**OS/device including version:**
Linux and web(Chrome/Firefoxlatest)
**Issue description:**
using GIProbe on *some materials* with high reflection (because of Metallic …
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I know 0.6 alpha has lot of error, but here i found one while testing and it crash on start:
```C:\Users\KHIDIR SUTHAR\Downloads\armory_examples-master\armory_examples-master\voxelgi_teapots\build_…
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(I couldn't find an open issue for this, so I'm opening a new one. Using Arch Linux with Mesa 17.1.4, using current master.)
3D performance is quite poor with Intel GPUs. On a 4770K, even after dis…
ghost updated
4 years ago
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engines such as unreal 4 and unity (in experimental state at least) are implementing voxel cone tracing based on spherical harmonics and sparse voxel tree generation using GLSL:
http://perso.telecom-p…
Usnul updated
5 years ago
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I tried some techniques in #27 that didn't quite work, even if the combined ADSM + 3^3 Filtered Density AO looks good, it would be nice if we could find AO with our voxelized densities such that it ma…
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Hello Parikshit
I am trying to get this to work using Forward Rendering. I am able to get some results, but obviously do not have access GBuffers etc.
I am also trying to have the voxel grid fo…
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Now that volume rendering sort of works and the normals seem to be of good-enough quality, we want to try and do Kajiya-Kay on the shell of the volume. The problem is that Kajiya-Kay uses strand tange…