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**Describe the bug**
Everytime I try to get into VRCX, it immediately crashed on me. Sometimes it'll stay up, but after I open vrchat again, it crashes once more. Ive tried reinstalling vrcx to see i…
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**Profile id**
`htc-vive`
**Describe the bug**
Controller model is offset to what I would expect.
**To Reproduce**
Steps to reproduce the behavior:
1. Open Firefox 94 with `dom.vr.webxr.ena…
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I noticed a performance issue if an Unreal application runs in SteamVR and uses OpenGL. Now, what's the problem? Running a UEVR session where the respective app uses OpenGL as API + SteamVR as runtime…
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We have an Observer UI to start events etc. After we switched to Xr Plugin Management this is no longer working.
The Ui Works when Vr is disabled, and it is not responding if vr is active. Any Solut…
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Today, when the game is in Driving mode, and the VR view loses focus, the game is not paused.
There are different reasons that the VR view can lose focus. One reason might be that the player remove…
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Meta Quest recently introduced support to show the 2d browser while staying in VR/AR.
This mode can only entered/left by the user using system gestures.
We've gotten multiple requests since launch…
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Please find PCAP and related files attached, with data from connecting both the Pimax Vision 8kX and Pimax 5k+ .
[Pimax_PCAP_Captures.zip](https://github.com/OpenHMD/OpenHMD/files/5615633/Pimax_PCAP_…
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I wrote my own library for dashboard overlays for other purposes, but I'm stuck on one issue that I can't seem to get around:
The overlay is very dark in VR. The RenderTexture is a bit dark in the …
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If I close and reopen the overlay after going back to desktop it will be fine again.
The bug: Web overlays are not updating their state to know if the user is in VR or not.
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### Godot version
3.3.stable
### System information
iOS14, iPhone 6s, GLES2 + GLES3, Xcode 12.5.1, macOS 11.3.1
### Issue description
When testing the native mobile VR interface on an iPhone, the…