-
## Motivation
We've noticed that `SDL_gpu` doesn't fit our needs in many situations: it has a strange transformation matrix model (which leads to rendering bugs at pixel boundaries on certain devi…
-
https://github.com/gabomdq/SDL_GameControllerDB supports about 45 controllers on Linux and is very easy to add to.
It would be good to autoconfigure most third-party controllers from that database.
-
Hi,
is there any way to embed DlangUI into existing SDL2 app and create widgets inside preexisting SDL window (not made by DlangUI)? I already have a window and a main loop in my app, and I want to …
-
It seems like that with SDL 2.30.0-1.1 as packaged by OpenSUSE, KDE Plasma Shell 5.27.10 with a Wayland session, SDL defaulting to `SDL_VIDEODRIVER=x11` in this setup, causes the window creates a bogu…
ell1e updated
7 months ago
-
I followed the instructions set out in BUILD.txt. The SDL version compiles fine on Ubuntu.
But even though I have all the ROMs in /usr/share/CLK/ (I also tried /usr/local/share/CLK/), the emulator …
-
```
Greetings,
I really think we should get SDL 1.3 support in as quickly as possible. It adds
TextInput, which is very crucial for creating portable "desktopy" apps. A whole
class of Lisp apps wil…
-
-
```
Build with VS2008, SVN SDL branch, r505.
```
Original issue reported on code.google.com by `tino.mie...@gmail.com` on 29 Apr 2008 at 9:54
-
```lua
~/.luarocks/bin/titanc --tree ./ examples/sdl_demo
.//examples/sdl_demo.titan:7:1: type error: failed parsing: SDL2/SDL.h:4092:32: fail
) ( double __x ) ; ex
.//examples/sdl_quit.titan:3:…
-