-
Would be great if you could include an Xcode project file so that we can build this in OS X.
-
```
What steps will reproduce the problem?
1. Created path to plug-in
2. Moved plug-in to folder
3. Restarted Xcode 5
What is the expected output? What do you see instead?
10/18/13 9:03:07.072 AM Xco…
-
Hi arturoc
I'm having trouble compiling this in xcode on osx 10.10.5, I'm getting:
audio_processing_impl.cc
- 'file_wrapper.h' file not found
any ideas?
thanks!
-
```
Apologies for what might seem a simple question but I am trying to compile the
code in Xcode but am having difficulties loading it up.
How do you make in Xcode using a makefile? I have the deve…
-
```
Apologies for what might seem a simple question but I am trying to compile the
code in Xcode but am having difficulties loading it up.
How do you make in Xcode using a makefile? I have the deve…
-
Node Version: v0.12.9
Python Version: 2
## NPM Version: 2.14.9
Alright so when I run `npm install ttystudio`,
It returns:
```
> node-gyp rebuild
xcode-select: error: tool 'xcodebuild' requires Xcod…
-
It's a bit late for me to dig in further, but the following directive seems to be getting tripped up in Xcode 10.
``` swift
#if SWIFT_PACKAGE
import Operadics
#endif
```
Reproduce:
1. R…
-
Hello,
in order for this plugin to work we must open the Xcode generated project and select "Build Phases" -> "Target Dependencies" -> "Unity-iPhone-Stickers" target.
https://www.dropbox.com/s/0y…
-
Hi, I have xcode-build-server working for autocomplete in my SwiftUI project but I have the following problems:
- jump-to-definition doesn't work
- my custom views are underlined in red with error…
-
When submitting my iOS app to TestFlight, I receive the following error during the asset validation:
Asset validation failed Invalid Executable. The executable 'Катаурафіко.app/Frameworks/Mapbox.fr…