-
```
What steps will reproduce the problem?
1. Export troll cleric model (Autodesk sample)
2. Observe leg area
What is the expected output? What do you see instead?
Texture looks faceted. UV coordinat…
-
```
What steps will reproduce the problem?
1. Create an object with a morph controller. Important: The morph targets
should not be nodes in the scenes which the morph controller references.
Instead …
-
```
What steps will reproduce the problem?
1. Create an object with a morph controller. Important: The morph targets
should not be nodes in the scenes which the morph controller references.
Instead …
-
-
```
What steps will reproduce the problem?
1. Export troll cleric model (Autodesk sample)
2. Observe leg area
What is the expected output? What do you see instead?
Texture looks faceted. UV coordinat…
-
```
What steps will reproduce the problem?
1. Create an object with a morph controller. Important: The morph targets
should not be nodes in the scenes which the morph controller references.
Instead …
-
Hey. Just found your wow exporter yesterday and its awesome.
I exported all Warsong Gulch tiles and imported to 3ds max 2018 as OBJ, but wmo and adt are not placed correctly.
![wowexporter](htt…
-
Hello!,
I wrote my own parser for OpenCollada, but I want to rewrite a bit this plugin for make it easier for export/import more stuff from/to 3ds Max.
[img]https://i.imgur.com/goIkKcR.png[/img]
…
-
```
Are you going to implement "export to 3ds Max format" feature?
There is a tool(http://coderman.org.ru/index.php?id=21) that is very
helpful, but it supports only WDR format.
```
Original issue r…
-
```
Are you going to implement "export to 3ds Max format" feature?
There is a tool(http://coderman.org.ru/index.php?id=21) that is very
helpful, but it supports only WDR format.
```
Original issue r…