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Space is way more interesting to look at now, but how about we bring our attention more down to Earth? Perhaps it isn't in this mod's scope, but given this mod does a lot of work with the sky, it's wo…
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Reported on the forum here...
https://community.cesium.com/t/the-problem-of-crossing-the-sky/30415
![dd8584973592eeaf8e52426ed7d295871bb6994e](https://github.com/CesiumGS/cesium-unreal/assets/1304…
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At one specific angle, when the sun is directly 'behind' the world, it will add extra illumination as though it was shining up through it.
It's rather fiddly to find the exact spot, as there are no…
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Would be great if the angle of the roof could be added as well, in order to support skylights/velux/roof windows.
As the angle is important specially for facing south.
Or is there any other wor…
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It's a slight pain to have to go and manually define sky flats. I've written a small snippet of code that uses header info about the observation, finds the altitude of the sun, and labels "science" fr…
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As a creator I want to be able to create a sky based on atmospheric scattering parameters and a single light source (sun). It should be usable as background and environment light source.
Reference:…
guusw updated
2 years ago
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Make a sun that moves around the sky with time, preferably a button or dial to control it too
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We currently have fixed sky surface brightness lookup tables for "dark", "grey" and "bright" conditions. This feature request is to synthesize a more realistic sky based on the observing conditions, …
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# How would you like the feature to work?
I would like to be able to right click settings and choose "new sky" and have it create a midday sky and not an apparent 6pm sky. I was shocked when I select…
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MVP would be a static backdrop that scrolls as the player moves.
Ideally it would be layered for a parallax effect, with a static background (e.g. sky/sun/stars), and middle ground elements (e.g. b…