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With webpack's asset loader setup up, you should be able to import assets like images from you app folder. That works indeed, unless you name that folder you put those assets into as... `assets`! 😅
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![WA_To_be](https://github.com/user-attachments/assets/f42abbaa-817b-44ed-9b2e-ed2165a0f444)
![WA_To_be2](https://github.com/user-attachments/assets/8f22de95-7946-41d8-aad6-664e751f91fd)
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Hi team!
I've been using contentful-merge for a couple weeks now and it works very well for me. The only issue we're having is that our links to assets break after the merge. I know your documentat…
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**Description**
Assets decoded via `ImageDecoder.createSource(AssetManager assets, String fileName)` throw a `ClassCastException` when loaded inside Paparazzi. This is because `PaparazziAssetRepositor…
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Sometimes we want to be able to refer to other resources or functions from within resources (such as the reward for an advancement). It would be good to be able to use static expressions in resources …
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Just a simple question:
Why is the `registry.json` in the `assets` folder instead of the `art` folder?
I don't have to ship it when releasing the game, do I?
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### Initial problem description
At the moment we have an issue where spam assets and ignore assets behave almost identically. One thing that we expect is that ignored assets get queried when queryi…
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I propose to have a single SVG master file (easier to maintain) and change the fills (light, dark, primary) programatically when generating the assets.
We could use some XML / SVG library for that,…
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### Description
I have the following project structure and the project-b has a (maven) dependency to project-a.
If i run quarkus:dev on project-b, it displays the index.html and logo.svg of projec…