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For other rust UI llibraries like [egui](https://github.com/emilk/egui) and [iced](https://github.com/iced-rs/iced), they have great integration with wgpu, making so that its relatively easy to integr…
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Right now, if we were to use the provided bevy plugin, we would need to write most of the game logic outside of bevy's ECS. It would be good to integrate crystalorb with bevy's ECS.
See other simil…
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Make it possible to take a screenshot from the game with a keyboard shortcut. Save the screenshot a game directory & log it.
Should be easy with `use bevy::render::view::screenshot::ScreenshotManag…
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## What problem does this solve or what need does it fill?
Conditionally loading assets if a matching pattern exists is useful for data-driven behavior: you may only want to load a sound effect if …
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### Windows build number:
10.0.22621.0
### Your Distribution version:
22.04
### Your WSL versions:
Versão do WSL: 1.2.5.0
Versão do kernel: 5.15.90.1
Versão do WSLg: 1.0.51
Versão do MSRDC: 1.…
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I was trying to integrate hot-lib-reloader into my bevy project and got to the point where everything compiled and ran, but the hot reloading wasn't working. After trying to fix it in various ways I d…
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The current approach for loading TSX files relies on `futures_lite` which doesn't work in WASM builds.
We need a new approach for loading these assets in WASM
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### Describe the project you are working on
If I want to work on a game and want to use a custom renderer like https://github.com/EmbarkStudios/kajiya for whatever reason. Or, if I want to have a Dir…
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As mentioned in https://github.com/bevyengine/bevy/issues/3570 - There is no simple way of disabling mouse events in Bevy when there is an egui window above the game board.
As a workaround, I might t…
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## Bevy version
So far this panic has been reproduced on the following versions of Bevy:
- v0.13.2
- v0.14.0-rc.3
## Relevant system information
- `SystemInfo { os: "Windows 10 Home", ker…