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I'm having an issue where my bones do not match up with my character. Not sure if this is a setting that I'm missing or if there's an issue with Ktisis.
![image_2024-07-11_203517490](https://github.c…
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First saw some of this and discussed on https://github.com/fishfolk/bones/pull/469 -
This job just failed due to a large cache being unzipped running out of space on actions runner. https://github…
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### Godot version
4.0, still an issue with master branch
### System information
Windows 10
### Issue description
if both an animation is played and some bones are animated (by calling `an…
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Would be nice if I could get it to work on gokrazy.github.io
Major problem: there's no pure-Go libusb equivalent... yet.
Minor problem: the static files would have to be baked into the binary.
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Whenever you rotate a part of the body and later would change the position of a bone the cross that appears when you select the positional translation tool doesn't properly adjust for the rotation. an…
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**Feature description**
Bones are a feature in every human body; without them, we would be only be bags of flesh and muscle held together by nothing. Humans in PPG are no exception to this, yet, the …
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In #3867 there was a discussion about whether ModelicaUtilities.h in the MSL was meant to be tool-specific, which ended up in the removal of that file from the MSL.
If I understand correctly, the […
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See, if there's a way to make limbs stretchy.
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When you know which bone(s) you want to edit, clicking through the entire tree can be annoying and time-consuming. Some option to search for particular bones would be useful.
Open questions:
- How…
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Don't forget about array programming
https://github.com/bones-ai/odin-mnist-nn/blob/eb32f633d242f827d43407a02382af2f60426736/viz.odin#L205-L209
```odin
shape_pos = (s.start + s.end)/2
```
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