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Some navigation applications repeat the last spoken instruction when you tap on the turn banner. This way, you can slam your thumb on the top part of the screen without taking your eyes off the road. …
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I've been talking about creating version 1.0 of pinitto.me for a while now, so lets get this started. Basically if you'd like to get involved from stage 1 then please add your details below and where …
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Is there any chance to implement DME-Arcs in the CJ4?
Actually the CJ4 ignores the ARC and flies directly from the ARC-entrance to the exit.
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In Quake3, the `DONOTENTER` contentparm is preventing a bot to go into some place, while allowing it to be pushed into that place (for example from explosion pushback). That can be set in places fille…
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This ticket is something like the master ticket to coordinate development on an iOS port of StreetComplete. It replaces #1892 which also included a lot of discussion and research / observation wor…
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improvement in the navbar of the website along with an overall improvement of the UI/UX for the enhancement of the user experience and the website's overall output
![image](https://github.com/user-…
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I've been playing with Menge for a while now and noticed that for NavMeshes or RoadMaps there is no way to take in consideration the surrounding agents when calculating paths. Am I right?
What I wa…
alafi updated
6 years ago
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Hi~ I've read your paper in detail , and I would like to ask that **how you used the onboard sensors to perceive the position and speed state of the pedestrians(i.e obstacles ) around segway robot in …
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### Summary
Having a consistent written style across multiple authors can help a large project maintain a uniform voice. A written-down style guide, along with linters (and other automation) and hu…
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Hello,
I'm having troubles creating a new simulation where I can place the obstacles and agents in specific positions. Specifically, as starting point, I'm modifying the tradeshow.xml simulation. He…