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When importing glTF in the Editor, glTFast currently creates materials the same way than at runtime: with custom, runtime optimized glTF shaders.
However, when using glTF as interchange format, use…
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Hello! I'm trying to render a FBX file on Android but am running into an error. It renders an OBJ file fine on Android and the OBJ and FBX fine on iOS. I think the issue is related to #85 and #93 . Sa…
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**Version info**
- OS: Windows 10 - build 20H2
- Build: 2049
**Description**
When viewing (i.e. selecting) some commits, all repos files are marked as Changed. Some commits are corrects so…
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HOW TO TRANSFER THE DATA INTO BVH FILE?
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I'm dealing with a bit of an odd structure (FBX format again) where the structure has only stored the end offset instead of the size:
```
seq:
- id: header
type: header
- id: records
…
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## Bug report
#### Bug category
- [x] Importer: issues related to the importer behaviours or UI.
#### Steps to reproduce
Follow the docs to setup a group name via RegEx Capture: https://gith…
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Hi this is vigneshvampire i find (PS2 - God of War II E3 Playable Demo 06-19-06) i want to open those .wad using browser i cant access files .toc kindly for it ...
here download link
https://hidd…
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@Lotayou (a.k.a myself) I just found that my SMPL UV data at hand is messed up, UV vertices' topology does not match that of SMPL 3D mesh. Here's the result:
![3d_color](https://user-images.github…
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How would I export a .dat file to another format, like .dae or .brres?
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Hi there, thank you so much for doing a windows repository for this!
I've managed to get VIBE to give me a video output and a _.pkl_ file. The issue is when I try to load the .pkl file in blender, …