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### Describe the bug
This is a Half-Life 2 bug.
There are two ways to break prop_physics entities with ent_fire command:
- break
- sethealth 0
`Break` input breaks **all** prop_physics in …
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Pictures:
![2013-10-11_00012](https://f.cloud.github.com/assets/5455744/1317590/a7e59d68-32aa-11e3-950b-a16435e97a8e.jpg)
![2013-10-11_00011](https://f.cloud.github.com/assets/5455744/1317592/aa6e873e…
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The Source SDK Base 2006 engine branch is meant to keep compatibility with older Half-Life 2/Episode One mods, while the 2007 engine branch is for older Half-Life 2: Episode Two mods.
Source SDK Ba…
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Textures in Half-Life are rendered in lower resolution than they should.
For comparison, look at floor texture detalization on screenshot from [this video](https://www.youtube.com/watch?v=g4hdY3zyg…
Vort updated
8 months ago
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Add support/patterns for:
* ~~Portal 2~~ #2
* ~~Half-Life Source old engine~~
* ~~Half-Life 2 old engine 4044+4104/SDK Base 2006+2007+2013 mods~~
Add y_spt_wallclimb_autoregrab
* ~~Add …
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`hl_linux` or `factorio` (both native linux) is not in detectable.json so arrpc is unable to scan for it. Despite this Discord Desktop is successful in identifying it. What other scanning are they doi…
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In all Single Player Source engine games, the default fov can not go above 90. This seems dumb for single player games, especially considering all single player GoldSrc games can go to 120+ natively a…
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I have an eyefinity setup (5760x1080). Usually in windows, i need to merge the three monitors into "one" in order to play games at such resolutions. Only then the games see the 5760x1080 resolution av…
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Hi,
If Half-Life 2 (and it's episodes) (and deathmatch) is started with the command line parameter "-r_emulate_gl" it will force the game to run in OpenGL mode on Windows. However, the flashlight w…
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Weapon base to port all Half-Life 2 weapons. It should define the basic mechanics in a generic way that most weapons using this base need to only provide metadata such as fire delay, model, auto/singl…