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![image](https://user-images.githubusercontent.com/71472458/126266074-6daecfa3-c5e4-4d58-bffb-ab6ac0cd3cca.png)
OpenAL Soft as a spatial sound option via the Windows 10's built-in API could (in theor…
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Right now, we have several databases/simulated databases that have data in 4-channel MIC format, but need conversion to FOA. The conversion should be relatively straightforward:
A helper functi…
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While using a Spatially Resampled HRTF(SRH) with OpenAL. I noticed it doesn't sound right.
So then I tried to use the SRH in other software.
I saw that it truncated the HRIR length to 256 samples.…
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IN GAMES LIKE GTA VICE CITY, GTA 3,SAN ANDREAS, I INSTALLED THE PROGRAM AND USED A DIFFERENT HRTF FOR THE GAMES. THE HRTF WORKS WELL AND I CAN HEAR POSITIONAL AUDIO,BUT I CAN'T FIGURE OUT WHETHER EAX …
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### Possible Fixes
Yes
### Modpack Version
1.0.8
### What happened?
So basically I launch the game, after Forge says Minecraft Starting, the console prints this
#
# A fatal error has been det…
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- [ ] **More explicit handling of input mesh and units:** Add to the docs how the mesh has to be oriented and that the units are derived implicitly from the mesh dimensions.
- [ ] **Improve unit det…
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**System Information**
Please provide the following information about your system:
- Steam Audio version: 4.5.3
- Unreal Engine version: 5.4.3
- Operating System and version: Windows 10
- CPU arc…
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Add externalisation to binaural decoders.
**Question:** Should the current HRTFs be replaced with the externalised versions? Or, should these be added as a new set.
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Would like to use HRTF in my games, but currently I can only apply this globally which affects other sources that shouldn't have the filter applied, such as music - making it sound muddy/out of phase.…
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See [this sample](https://docs.microsoft.com/en-us/samples/microsoft/windows-universal-samples/spatialsound/) for using the [HRTF xAPO](https://docs.microsoft.com/en-us/windows/win32/api/hrtfapoapi/) …