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Setup a branch `PBR`, from the `EnvironmentMaps` branch. Hoping to replace the material/lighting support so that we can use PBR exclusively.
The work is based on the LearnOpenGL.com guide's, with a…
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Hello Daniel,
**### Texture request**
**Could you modify and add texture management to the triangle ??**
_Just like_
[](https://learnopengl.com/code_viewer_gh.php?code=src/1.getting_started/4…
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Add a pass which can use light positions to cast light for individual lighting depth surfaces. This will need a new technique and shader and should render from the reverse side to prevent z-fighting.
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这个有iOS版本的 在iOS12.0之后大部分的接口都告警,是还没有升级还是...?
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During texture import data is moved around too much. ideally the stbi_load() function called in SceneObjectFactory should already place the data on its intended final destination.
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GLEW has some moajor bugs and problems, thus is not very recommended. More info about this [here](https://www.reddit.com/r/opengl/comments/3m28x1/comment/cvd28tl/) and [here](https://github.com/anholt…
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- [ ] Enable Anti-Aliasing (Enable Multisample?)
- [ ] Enable GL_LINEAR_MIPMAP_LINEAR texture algorithm by default
- [ ] Default screen size
- [ ] Reduce the size of textures?
- [ ] Decimate algor…
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