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As noted in #1, this mod is impossible to use if you're an `ESDF` player (instead of the classic `WASD`), because the hardcoded into this mod `F` keybinging conflicts with the most basic move: `F` &md…
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## **Describe the bug**
*When I open the menu and modify the number of turrets (entire number), there has not effect in the facility.*
## **How to reproduce the issue**
∅
## **Mods and profile…
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## **Question**
Hi. Do I constantly need to click on the "load preset" button in order for my configs to work?
![Снимок экрана 2024-05-04 201753](https://github.com/TheAnsuz/Lethal-Company-Configura…
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New update appears to have a problem finding config files that are definitely there. Installed via mod manager, double checked with manual install (both have same error)
[Info : Coroner] Injec…
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I get this after step 11. I followed the guide 1 to 1
```
Unable to update following assemblies:Packages/com.antler-shed.enemy-skin-kit/plugins/EnemySkinKit/EnemySkinKit.dll (Name = EnemySkinKit, …
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That's all. I just think it would be neat if a haunting had the ability to drain the batteries of the player's items based on whether the Ghost Girl is staring, chasing, or if a rapid event is happeni…
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Hi :)
Once again i write to inform about same issue as before. But now it is BuyableShotgunShells mod. Other players cant see these shells on the ground.
Thanks for your effort Evaisa :)
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Description:
For some very strange reason. These two mods do not work when Open Monitors is active. I have no idea why this happens, because at first glance they have nothing in common.
Edit: Corp…
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It just doesn't work, straight up. Has the mod been abandoned? Whenever my group has encountered the ghost girl, it has only ever used the vanilla model, which is disappointing honestly.
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[Info :ainavt.lc.lethalconfig] 160 mods loaded: .LCMaxSoundsFix;1.Waga.JigglePhysicsPlugin;5Bit.VoiceHUD;Acromata.TwoHanded;ainavt.lc.lethalconfig;atomic.terminalapi;AUniqueName.AlwaysShowClock;bgn.…