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Dart 3.3 comes with new [extensions types](https://dart.dev/language/extension-types) that could be helpful from a performance view as it would remove the need for wrapper types from Vector3, Matrix4,…
Fox32 updated
7 months ago
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Add to the documentation that the startingMatrix option takes a THREE.Matrix4 or, preferably, have the option take either an array or string of standard DAT code (i.e. position and matrix from a type …
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There are too many alternatives already: old vmath, Bullet and Matrix4. Also, there is GLM and who knows what else. They introduce incompatibilities and bugs. The project should decide and make a clea…
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### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/…
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It is pretty common to be able to edit an already transformed image.
For this use case, it would be needed to initialize the widget with an initial transform.
```dart
MatrixGestureDetector(
…
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Part of https://github.com/flutter/flutter/issues/130921.
Now that we are using Vulkan-comparible GLSL semantics, packing uniforms into structs is mandatory. But it's entirely up to the user to pac…
bdero updated
1 month ago
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```
When you have a Matrix4 and a Vector3 like this:
Matrix4([ 1.00 0.00 0.00 0.00
0.00 1.00 0.00 0.00
0.00 0.00 1.00 0.00
…
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```
When you have a Matrix4 and a Vector3 like this:
Matrix4([ 1.00 0.00 0.00 0.00
0.00 1.00 0.00 0.00
0.00 0.00 1.00 0.00
…
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I'm in a similar situation to this question where I want to be able to rotate and transform the bounding box coordinates that copyRectify uses. I'm not so concerned about the structure to hold coordin…
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When using asynchronous `Primitive`, if you pass it a geometry that is already created, it will through because of lack of `_workerName`. We should detect already created geometry and handle it accor…