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According to the code you provided, I can only get the dancing stickman (skeleton), how to get the dancing character animation. Is there any relevant code or tutorial about Mixamo?
Thanks a lot.
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Hello, thanks for looking into this and trying to help.
So, the problem is as follows:
- I created a basic character using the program MagicaVoxel [ _running under WINE as I am using Linux Mint 18 Ma…
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Hi,
I have this other problems. When I align the bones (with the auto calculation) that will set both source and target rig bones in same rotation, this created a problem as the target rig - a mixa…
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**Describe the bug**
After building assimp from master, it started to fail importing bone weights. The bone weight number is non-zero but the weight field is null and is therefor throwing an npe. Thi…
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Es crítico para el desarrollo del juego cerrar todas las animaciones que vamos a necesitar y desarrollarlas, ya que algunas son muy complicadas. Pongo aquí todos los que se planteaban inicialmente, y …
alhgo updated
2 years ago
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插件版本:0.4.5
Blender版本:2.93.7
模型:https://www.aplaybox.com/details/model/6cVYTwNfrrdW 以及许多其他模型
导入的动作:mixamo中的 Crouch To Stand 以及许多其他动作
问题描述:
1.按照视频的提示对模型的骨骼进行指定后,导入动作,发现膝盖部分的运动很不正常。
2.与mixamo原动作相比…
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Hi.
Could you tell how the sequence pose files(located in ./eval_constant/sequences/ *.npy) are generated ??
It seems like those files were converted from Mixamo files but couldn't find a clue to…
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作者您好,我肥肠喜欢导入用户模型这个功能,但是我下载的几个fbx文件都无法正常导入,导入界面的“教程”按钮点了也木有反应,请问在导入自己的模型前,是需要进行绑定这类的预处理吗?
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Blender: 3.0.0
1. Initialize a character with from mixamo
2. Add animations
3. Add root node
4. Export
The following error is shown:
[Locomotion Pack.zip](https://github.com/vini-guerr…
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##### Description of the problem
The FBXLoader does not work with many skeleton animations. e.g., from Mixamo.com. One example from Mixamo that fails is the following:
Character: WHITECLOWN N…