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How do I modify a `Lua` state such that it can translate Lua numbers into `nint`s?
```cs
public uint ReadInt(nint address, bool absolute = false) {
return Read(address, absolute);
}
```
```l…
s5bug updated
10 months ago
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This is an awesome project but as I'm integrating it into my app, the lack of documentation is becoming noticeable.
Documenting the few public classes NLua offers would definitely help.
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Currently it works, just need to get the formatting looking nice and the minimize to notifications bar.
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```
What steps will reproduce the problem?
1. Added reference LuaInterface.dll + Lua51.dll (.Net V3.5 which in zip file)
2. Build my website
3. Visit the page
What is the expected output? What do yo…
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I'm a total newbie when it comes to NLua but I have made a script that should work according to what I read in the read the readme. Here's my Lua code:
```local cs = Program()
function init()
…
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**Describe the bug**
Sudden crash when i click into Neovide
**To Reproduce**
1. Open neovide
2. Click into the window
3. Witness crash
**Expected behavior**
Not crashing
**Scre…
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I think it'd be extremely helpful to just have some loose notes on how to properly optimize NLua usage. It's been rather difficult figuring out where the bottlenecks are in my project, as I don't know…
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It seems if a registered function with params object[] has a LuaTable passed to it, it is unpacked, rather than the raw LuaTable. Specifically, all the values are laid out in some order, and the keys …
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So I'm attempting to create a lua api for tModLoader (c# game modding api). There's a few things I'm unsure of, so I'd like a bit of clarification.
Is there any sort of module/namespace system? I n…
ppebb updated
2 years ago