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I am not sure what this is as I also talking to OSVR Support and also raised a Ticket with Razer.
The HMD suddenly is now showing any picture, it just sits there black. I am not in direct mode as I c…
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Looks like a nice GUI that's "almost" cross platform already.
I started doing some changes here: https://github.com/ChristophHaag/OSVR-CPI/commits/master
Some random things:
1. Most of the GUI and s…
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[OSVR-Docs's Configuring/HTC-Vive](https://github.com/OSVR/OSVR-Docs/blob/master/Configuring/HTC-Vive.md) currently[1] gives the date and branch number of a known-good SteamVR release, but no hints on…
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When you call `make DESTDIR=(directory) install` as an install step, or just `make install`, a number of things get installed into inappropriate locations.
- 'displays' json files get installed into /…
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### Context
Velocity reporting enables VR games and applications to understand how fast a user's controllers are moving. This allows users to, for example, throw objects. It is also important for smo…
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I'm using this with an OSVR HDK 1.4, to integrate the kinect for positional tracking.
I've found that the _osvr_reset_yaw.exe_ alignment technique only works for the duration of the open server, th…
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Sometimes we have instances where we need to release a resource even in the case of an app kill (that process cleanup doesn't handle for us). For the server, we've been using this system to do it:
- …
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I have packed up the hardware HDK to limit stress from lack of response by Razer and the Open Source for Linux and OSVR HDK.
I will practice with tracking with virtual bug reporting and milestones.
Al…
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## It should not
The driver [always](https://github.com/OSVR/SteamVR-OSVR/blob/21ed38d76aee15d963641c40afbf6d8da8d1f00f/src/OSVRTrackedDevice.cpp#L885) tells OpenVR to apply a head model when suppl…
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## Description of issue
The current stemVR beta 1496358520 give the headset resolution per eye below the supersampling slider.
The resolution per eye displayed is 2160x1200 instead of 1080x1200. …