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# How would you like the feature to work?
Ideally we'd like the entire skeleton unlocked, translatable and scaleable during animation. That's how animators as a whole expect things to work.
All…
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Hi,
Animation and Entitas is an issue I had for a long time, and still couldn't find a definite solution for it. There are several use cases that differ slightly, so I thought I should make an issu…
AVAVT updated
6 years ago
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**Is your feature request related to a problem? Please describe.**
The current waterways is static. I would love to see a dynamic water system.
**Describe the solution you'd like**
A dynamic wate…
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The aquarium genetic simulation has an interesting organism and genome model.
Voxelize it!
- Render more of the model
The pre-voxel renderer uses a bunch of transformed quads that really limit the…
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**Godot version:**
v3.2.3
**OS/device including version:**
GTX 980ti, Windows 10 64 bit
**Issue description:**
Godot 3.2.3 `move_and_slide_with_snap() `doesn't function as intend…
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![image](https://github.com/user-attachments/assets/e3201be3-854b-43ee-a8b9-3f9b45343536)
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Momentum scrolling is a natural interaction for scrolls - it'd be great to have this instead of the 'instant' scroll behavior today in #195 . The momentum scrolling gives more context during the inter…
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## Summary
Research how other games handle falling down and getting up, how to do proper IK in Unity and how we can network that.
After a hit, the player can get into ragdoll mode. The position it…
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Cygra updated
5 years ago
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http://www.nexusmods.com/skyrim/mods/52516/?
Requires Latest version of HDTPhysicsExtension