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Hello, I was working with the repository, which is very helpful to have the HDRP version adapted to URP, but there are 2 specific problems with the package, the first is that for the use of multiple c…
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A feature where you can import more than one uv channel, when importing something like a fbx file, to be used in materials. As a reference, the amplify shader editor allowed up to 8 channels. Not sure…
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### Unity version
2021.3.24f1
### Unity editor platform
Windows
### AVPro Video edition
Trial
### AVPro Video version
3.1.2
### Device hardware
Windows 10 Pro PC
### Which Windows version ar…
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This is a rough roadmap for porting the plugin from 3.x to an extension for 4.0. Will probably change a lot and input is appreciated!
- [ ] Implement `HoloPlayManager` singleton class
- This cl…
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### Tested versions
4.3 beta1
I did not experience it before.
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel…
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### Tested versions
Reproducable in 4.2.2 stable (c# variant)
### System information
Windows 10 (fully updated), Godot 4.2.2 stable, Forward+/Mobile
### Issue description
When I try to …
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unity 2018.3.8f1
git lfs checkouted
current master
```
Shader error in 'Emissive/GlowingCore': invalid subscript 'positionRWS' at Packages/com.unity.render-pipelines.high-definition/Runtime/Re…
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### Describe the project you are working on
Alot of random projects
### Describe the problem or limitation you are having in your project
Not a problem really, mostly an annoyance. When you are zoo…
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### For?
Material Editor, Other
### What can't you do?
cant do proper refraction shader without it, as i cant get info what is behind the geometry
### How would you like it to work?
lik…
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### Tested versions
4.3 stable
### System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GT 1030 (NVIDIA; 32.0.15.6109) - Intel(R) Core(TM) i7-6700 CPU …