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Not sure if this is by design but the material appears pink wnen building for webgl
Unity version : 2020.3.7f1
Plugin version : URP 10.5/1.5.1,1.5.2
![WebGLError](https://github.com/soupday/cc_un…
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The normal map looks much better after 20902e3 . There is an issue with colors going out of bounds in the discrete wheel though. For example, `#ffcc59` should be `#eebf80`. A proposed change to fix th…
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I also can't get it compatible with the Universal Render Pipeline using Unity's Upgrade menu option
Can you make it compatible?
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# Describe the bug
A clear and concise description of what the bug is.
I ran teh sample code to produce a scene hello world. The scene.blend file it created is 934 MB. I looked at the images folder …
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When using Quibly Stylized Lit in ECS, there are twoerrors:
1. DOTS_INSTANCING_ON requires target 4.5 --> this will break the shader. Easily solved by adding #pragma target 4.5
2. Warning: Shader …
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i dont really use shaders that much, any idea how i can use the shader with URP?
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Now that we are using bindless textures and packing per-object render parameters in a single buffer, we can investigate what limited forms of a shader graph technology are potentially reasonably imple…
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When exporting using the gephi plugin, opacity seems to work fine(?), however with the latest version of sigma.js it doesn't seem to work when setting the edge color to a rgba value. This would be nic…
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Wondering if I can put in some work here to buff out a three.js flavored export. For re-usable ShaderMaterials, I usually have them as their own little factory function like so:
```javascript
// F…
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The code looks very good, was very hyped to try it but I'm primarily using unity version above 2019.1 and it seems like shader graph classes are now internally implemented is internal and no longer wo…