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On my desktop this is not really a problem but on my laptop with an integrated GPU, the CPU usage goes up to 50%+ on all threads compared to ~15% on the regular Shadertoy website using the same very b…
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To decrease the compilation time, use const mat4 and for-loop.
SEE: https://www.shadertoy.com/view/fsGyWG
https://www.shadertoy.com/view/fsycDG
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[https://github.com/capslpop/Particle-Clustering/tree/master] Where has this repository gone, and what algorithm was used for the simulation?
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This isn't really an issue, but I wanted to share it with ozz users.
Unity uses a cool animation blending technique for their blend spaces. https://docs.unity3d.com/Manual/BlendTree-2DBlending.html…
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I was having trouble porting some shaders from shadertoy.com and after some investigating it looks like the FFT part of :overtone-audio is either incorrect or just somehow quite different to shaertoy.…
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GL backgrounds:
http://stack.gl/
https://www.shadertoy.com/
http://glslsandbox.com/
vantajs.com
https://www.shadertoy.com/view/XslGRr
https://github.com/willstall/30-days-of-shade
https://githu…
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Builds fine but attempting to run any shader crashes. System is windows 10. AMD Radeon RX 6700 XT. Same behaviour in non-release mode.
```
PS F:\repos\shadertoy-rs> cargo run --release -- --exampl…
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Trying to autocompile shader once it edited in [shadertoy](https://github.com/not-fl3/macroquad/pull/25) example. After 32 updates process panicked with error:
`thread 'main' panicked at 'index out…
zotho updated
4 years ago
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### Discord username (optional)
_No response_
### Describe the solution you'd like?
```text
Due to the limited precision of 24bpp displays, gradient backgrounds
suffer perceptible color banding. I…
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WebGL users have submitted many useful bug reports written using ShaderToy. One recent example is:
https://twitter.com/mrdoob/status/1223384960330919937
https://www.shadertoy.com/view/3ttSzN
On…