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This can be very handy on server networks using a proxy server (BungeeCord/Velocity).
In order to implement this,
- we should adopt an STM-style spectator inventory view, similar to what we requir…
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Reporter: Jay Pepper
I wouldn't be surprised if this ISN'T possible given the intended direction of an MMR system, but, please hear this one out as it's the most tried and tested method of keeping a …
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There is an issue where you cant talk to the person you are spectating. this might help. I am not an expert with voice stuff but this might help.
local function SendVoiceToPlayer(intPlayer, boolS…
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It just doesn't work. Not sure if it works in the original.
http://www.fmhq.us/2d-fighter-maker-2nd/lilithport-for-english/msg14714/#msg14714
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### Description
When you join a lobby, you have no idea whether the game is voted “start” or “non-ready” is about to be voted spectator. I’ve joined lobbies recently and immediately the game has been…
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If you're watching a replay, the "You are now playing" sound when you go thru the lobby queue only seems to play when you open the lobby screen. It doesn't play while watching the replay.
This woul…
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Currently midi data is sent p2p so this isn't possible, but we could potentially also send midi data to the server and have the server broadcast to an audience (with a short delay).
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![image](https://github.com/ssjshields/archetype-counter/assets/88489119/efa3613a-5cf8-4dc2-93a8-9d0e2a9a8ccd)
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## Shows what keys a player is pussing on spectate [ wasd ctrl and space only :smile: ]
## Spawnable ORBS so admins can spawn the ORBS around the map.
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when your spectating someone your probably just seating back and relaxing while you watch their gameplay, so yeah. its annoying having to unspectate yourself when doing that so.