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#### Input
[→ View on sorbet.run](https://sorbet.run/#%23%20typed%3A%20true%0Aclass%20A%0A%20%20extend%20T%3A%3ASig%0A%0A%20%20sig%20%7Bparams(args%3A%20String).returns(String)%7D%0A%20%20def%20bar…
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Hi,
First off, thanks for your great work and research on the field of point cloud visualization in UE4! Vielen Dank :)
I am currently working on a robotic framework in UE4 as my master thesis w…
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I want to refine models for more then 30000 steps. At start all is fine. But at the end I got always same ply model as 30000 saved to eg 40k folder.
With different datasets are the same effect.
…
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Hi guys,
is support of compressed PLY on the roadmap? Uncompressed are just so gigantic and not fun to work with...
Thanks and regards
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Hey @simplerr , really love your on the rust-renderer.
It's one of the main inspiration behind a simpler ( Vulkan to Webrtc ) renderer I've been working on github.com/cs50victor/kitt2
I was wond…
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1_ need access to splats textures for update them
public function set splats(s:Vector.):void {
_splats = s;
}
2_ only two lightprobes can be apply to material with terrainDiffuseMethod…
lo-th updated
11 years ago
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Hi everyone, I'm working on a research project and I have been looking into different methods for guassian splat generation so I can make a data set for object detection.
I've got two questions:
1. H…
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After I get good result in this rendered video (see this [Thread](https://github.com/grasp-lyrl/NeRFtoGSandBack/issues/4)):
![image](https://github.com/grasp-lyrl/NeRFtoGSandBack/assets/60387342/7622…
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I downloaded the set of 2d images for example playroom images and then used python convert.py -s data/playroom after converting it into the proper format trained using python train.py -s data/playroom…
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It is not obvious how to derive the world space coordinate of a click/touch on a splat. Presumably, you would do one of these two options:
1. Get the depth of the pixel at the click point and then …