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### Description
`IconLayer` generates `WebGL: INVALID_OPERATION` errors when a layer is repeatedly added & removed. The use case is adding a custom layer on hover.
Visually the icon texture data …
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We're finally starting to look at implementing a WebGPU-based rendering in monaco, similar to what xterm.js uses. This issue is used to track all the work which is expected to take several months.
Pr…
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The `BulletType` resource supports all types of textures, but when I try to use the `AtlasTexture` and give it my bullet sprite sheet and configure it to show the bullet, it just displays the bullet a…
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Despite all checkbox and button sprites using the same PIXI.Texture, some are being displayed incorrectly. (wierd line below)
Note: `resources.gui.texture.baseTexture.scaleMode = PIXI.NEAREST;` (ln…
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Many, if not all, of the game's UI sprites have cut-off issues if they reach the border of their sprite atlas (even though they are within the defined boundaries and should be okay).
A sample can b…
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ボトルネックを計測する
- `13104_shinjuku-ku_city_2023_citygml_1_op/udx/bldg/53394525_bldg_6697_op.gml`
- `3dtiles_textured/16/58198/9887_bldg_Building.glb`
- 2.9MB
- Check the size of all the textu…
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I would expect significant performance increase for globe rendering if, instead of binding textures for each layer type, for each tile, instead use texture atlases and bind the textures for each globe…
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I'm willing to convert smpl textures to ATLAS, can someone share a python script to do that?
SMPL textures are like this:
![nongrey_male_0068](https://user-images.githubusercontent.com/27444225/59…
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Not sure what happened, but even going back to that area doesnt fix the map. Oddly, the minimap works fine, but not the actual atlas.
![image](https://github.com/user-attachments/assets/7a9dadb4-db79…