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The current text of 3.0.0 has a couple of problems for raster layers
> Note: When describinng a set of raster tiles or other tile format that does not have a "layers" concept (i.e. `"format": "jpeg…
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Is there a way to utilise the alpha channel in tilesets - beyond using the `**_no_bg` options? e.g. having a shadow under a character and blending it over the background tile? Currently when I use the…
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tilesets.csv
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When switching tilesets in the Tilesets panel, the brush is set to the currently selected tiles in that tileset. This overwrites any currently set brush, and if the tileset previously had multiple til…
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Allow for multiple viewports/camera views in a single canvas.
* One `SceneManager` containing multiple `Scene`s
* `SceneManager` contains all non-view dependent primitives.
* Primitiv…
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### Describe the project you are working on
Generic TileMap workflow, thinking particularly about new users' experiences (related to discussion on #1769).
### Describe the problem or limitation …
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Tileset in my project:
TileSet in example project:
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-traps
-props
2h
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There seems to be a big performance hit when loading a Cesium for Unity scene in VR, at least if it's using the XR Interaction toolkit.
This can be observed in the VR01 sample scene - opening the …