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**Describe the project you are working on:**
Top-down 2D rpg with heavy use of visual effects, post-processing and custom depth tests.
**Describe the problem or limitation you are having in yo…
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## GPU 优势
GPU达到CPU最高帧率时的功率消耗只有CPU的一半。这段话来自[An Independent Evaluation of
Implementing Computer Vision Functions with OpenCL on the Qualcomm Adreno 420 | Berkeley Design Technology, Inc. July 2015](…
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This project aims for compatibility with Cycles material/texture nodes, light settings, camera settings and so on. The Cycles scene reader is not a single class or function, but rather a project to fu…
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![image](https://github.com/Artiprocher/DiffSynth-Studio/assets/68490560/6dd8c04a-c83f-419f-b90c-251c9e95b057)
When toon shading, two matrix shapes cannot be multiplied
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**Godot version:**
v4.0.dev.calinou.e16729a8c
**OS/device including version:**
Windows 10, GTX 1070, Vulkan
**Issue description:**
In Godot 3.2 I used Tree models with their normals edited …
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Hello. I tried installing this locally, it took around an hour, and it did not work. I tried installing it on Colab, that took another hour, and it did not work. It would be nice to have a notebook…
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Production began yesterday, here's a summary of where pre-production took me.
### Reference
The key thing here is not to look as good as possible, but to look as good as possible as created by a sing…
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**Describe the bug**
The base diffuse map for the toon material is missing tiling & offset parameters, while Normal, MatCap and Emission maps have this control.
**To Reproduce**
Steps to reproduc…
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can anyone provide the short brief how to use this?
&
Where i can download the model...
Thank You
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