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* **Modpack Version**: FTBultimatereloaded 1.0.1
* **Issue**: random crash and crash wilst using portable craftingtable
* **Link to Log or Crash File Paste**:
---- Minecraft Crash Rep…
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I have been extending the node editor, trying to get a handle on things and decided to make a simple string input node, however when the editor closes the string value put into the node is lost upon r…
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I got the following compiler errors. Am I missing something?
```
Assets/Expression/Nodes/ActionNode.cs(52,26): error CS0507: `ActionNode.NodeGUI()': cannot change access modifiers when overriding …
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**[Original report](https://bitbucket.org/Unity-Technologies/assetbundlegraphtool/issue/76) by Jhon (Bitbucket: [Admin_Jhon](https://bitbucket.org/Admin_Jhon), ).**
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**Issue by [blackearth2014](https://github.com/blackearth2014)**
_Saturday Jun 28, 2014 at 00:17 GMT_
_Originally opened as https://github.com/MrKepzie/Natron/issues/46_
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I was adding an unprem…
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My build is currently failing after the following:
```
In file included from /usr/include/qt4/QtCore/qnamespace.h:45:0,
from /usr/include/qt4/QtCore/qobjectdefs.h:45,
…
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Hey,
If I open a _Node Editor_ window with an empty canvas the _Create_ method of all my custom _Nodes_ get called. I wonder why this happens on an empty canvas.
If I add a _Node_ by hand (right clic…
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Placing or interact with multipart blocks from PR causes crash, probably conflict with MCMultiPart.
MCMultiPart is used in multiple mods, why dont use it with PR? Is it necessary to create another mu…
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Hello,
I want to be able to fold/unfold one of my nodes so I need to be able to draw/undraw knobs in the editor. I'm currently doing this in NodeGUI but I cannot remove drawn knobs after I deleted …
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Right now outputs can always have multiple connections and inputs can only have one connection. It would be nice if this were more flexible and you restrict an output to one connection or allow multip…