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Hello. I have some problems when trying to compile source code on Linux. In files
- Game.cpp
- Graphics.h
- Screen.h
the path to SDL headers is relative. It may be fixed like so:
```
#if defined(__l…
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How do you intend users to implement callback functions?
The shortest I could come up with is:
```cs
public static void Main()
{
SDL_SetEventFilter(new FnPtr_VoidPtr_SDLEventPtr_Int { Poi…
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```
What steps will reproduce the problem?
1. Run any pygame2 program.
What is the expected output? What do you see instead?
The software should have executed. But instead, an error message appears.
…
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Ive experienced this issue with every fork of aimtux, or any application that uses imgui and sdl_swapwindow stuff. At this point Im to assume gamesneeze is not a fork of aimtux yet still also shows th…
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Anyway, I'm doing my best to try and compile this on a Debian sid chroot, and the main hold up appears to be when I try to compile with emscripten, it cannot find any version of sdl-config, where as a…
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```
What steps will reproduce the problem?
1. NACL_ARCH=pnacl make sdl
What is the expected output? What do you see instead?
Expected: Successful build.
Actual:
bin/naclports install sdl
naclports: …
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```
What steps will reproduce the problem?
1. NACL_ARCH=pnacl make sdl
What is the expected output? What do you see instead?
Expected: Successful build.
Actual:
bin/naclports install sdl
naclports: …
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```
What steps will reproduce the problem?
1. NACL_ARCH=pnacl make sdl
What is the expected output? What do you see instead?
Expected: Successful build.
Actual:
bin/naclports install sdl
naclports: …
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```
SDL_TimerID
SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
{
return EM_ASM_INT({
return Browser.safeSetTimeout(function() {
Runtime.dynCall('i…