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I have ran into it multiple times with this library (or previously with my home made equivalent).
SDL2 does detect a SDL_JOYDEVICEADDED but then no further SDL_JOYBUTTONDOWN is emitted.
It's reprodu…
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The ability to sample from depth textures (which internally are reinterpreted through a color view) is very useful in certain situations. It was supported in Refresh v1.0, so we should revive the vest…
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#### Your system information
* System information from steam (`Steam` -> `Help` -> `System Information`) in a [gist](https://gist.github.com/justpie/9389b9b1b2f75dafd9e125a78f926f14):
if on Linu…
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example_01.bmx doesn't build. It gives errors like "error: use of undeclared identifier 'GLenum'; did you mean 'enum'?"
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#### Your system information
* System information from steam https://gist.github.com/konstantinblaesi/19b4a47c937af69265902f6ab41df7fc
* Information missing from steam system information: dGPU Rad…
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Hello, nice job. Would you consider offering the possibility to statically link sdl to the binary ?
Maybe its but I'm missing something.
Thanks!
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If you enable thread-safety checking on the audio code, a whole pile of warnings come up.
You can enable thread-safety checks by cleaning the build folder and setting these environment variables be…
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Apropos https://gitlab.com/DavidGriffith/frotz/-/issues/222
SDL Frotz doesn't yet support higher pixel densities, but hopefully some day it will, and, when it does, Infocom Frotz should do the same…
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On my distribution the SDL includes are installed under /usr/include/SDL
and aren't found because the sources use #include . I temporarly
fixed that by putting -I/usr/include/SDL to the CFLAGS in …