-
```
What steps will reproduce the problem?
1. Just run OpenCloth_Verlet_GLSL(GPGPU).exe
What is the expected output? What do you see instead?
I expect the cloth to collide with the sphere but it pass…
-
```
What steps will reproduce the problem?
1. Just run OpenCloth_Verlet_GLSL(GPGPU).exe
What is the expected output? What do you see instead?
I expect the cloth to collide with the sphere but it pass…
-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…
-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…
-
-
http://mantis.unitedtacticalforces.de/view.php?id=94
"Bandages and dressings are both used in wound management. A bandage is a piece of cloth or other material used to bind or wrap a diseased or injur…
-
I snagged a copy of vlcj-javafx. I'm running it with the JDK8 release (1.8.0-ea-b112) and I get some issues trying it out:
```
JNA: Callback uk.co.caprica.vlcj.player.direct.DefaultDirectMediaPlayer…
-
`f64` is perhaps useful for some applications, but for this 2D UI lib it's definitely overkill.
-
Hi. I reading the docs of engine and have
> Basic physics
> Ragdolls
> Constraits
> but don't find about this:
> Have support or will have for inverse kinematic in animated models (like characters).
…
-
Hey Chris,
You have made a fantastic code for cloth simulation.
I want to ask you a question and that is how to modify the image size which you have used in cloth simulation, right now that image has …