-
```
What is the expected output? What do you see instead?
Calling rcBuildPolyMesh() on a simple mesh under valgrind reports a problem in
Recast:
==10421== Source and destination overlap in memcpy(0…
-
```
Hi there,
After our game hanged several times when an agent couldn't find a position on
on the navmesh, I started digging into your code and found an uninitialized
array of floats in DetourCrow…
-
```
What steps will reproduce the problem?
1. Just noticed this in code, didn't try to create a repro case.
What is the expected output? What do you see instead?
In DetourCrowd.cpp, there are some in…
-
```
Hi,
When generating a navigation mesh for our game, I got an
AccessViolationException because Recast tried to access an index outside the
range of a data array.
The crash occured in the getHei…
-
```
What is the upper / lower limit to the X/Y coordinate values that Recast
can handle?
The tiles at the edge of my world map go out to about -6400 to 6400. I find
that the tiles near the center (…
-
```
In findStraightPath, the apex does not change unless a right or left turn
is needed to get to the next portal.
The problem is that this can cause some important changes in elevation to
be igno…
-
```
hi, i wonder if all the area id is avalible, for example , i use
SAMPLE_POLYAREA_GROUND to mark the area, hard code as below:
rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].h…
-
```
There are a few cases where pointer differences are used to generate indices.
However, without a cast, these generate warnings about cramming a 64bit integer
into a 32bit return type
```
Origin…
-
```
Open Demo (tested on r351)
1. Make yourself a tile mesh with at least 3 tiles in a row
2. You shall have 2 OffMeshConnection's:
- first inside a middle tile
- second from first to last tile
…
-
```
n is only incremented if it is less than pathNodeSize. Because I've been
calling raycast without passing pathNodes, n is always returned as 0.
See
http://code.google.com/p/recastnavigation/sour…