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This is the error specifically:
```
[ 128s] make[3]: Leaving directory '/usr/src/packages/BUILD/obj-i686-linux-gnu'
[ 128s] /usr/src/packages/BUILD/src/common/gfxwrapper_opengl.c:461:24: error:…
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I checked out the latest version of BabylonNative and built it on a windows 10 laptop with Visual Studio Community 2019. Everything works fine, but when I try and enter VR mode using windows mixed rea…
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There are two enum types in this extension whose value names violate the style guide. Given that this is tagged as provisional, I suspect we can simply fix these (without leaving the old ones as alias…
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Context:
I'm (very very slowly) building an alternative to ALVR from the ground up designed to be cross-platform (OS/hardware/headset agnostic) and to support the latest tech (sliced encoding). I've …
zmerp updated
4 years ago
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RX 480.
With some trash output removed that's the output of vrmonitor.sh
```
AMD-PAL: Warn: Unconditional Alert | Reason: Unknown (/home/chris/oldhome/build/amdvlk-git-debug/src/pal/src/core/inte…
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Is there any reason the Cosmos Bindings would be completely missing from UE4.24.3?
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The legacy input API (GetControllerState and friends) is deprecated, and can't even support all the features of newer controllers such as the Valve Index, including finger tracking (skeletal input API…
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There's still some remaining recommendations for OpenXR performance I haven't gotten to for StereoKit. Don't need to get them all in for 0.1, just need to review and snag the low hanging fruit for now…
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The check for VPAndRTArrayIndexFromAnyShaderFeedingRasterizer is after the CompileShader call which already fails so it is never executed. Even if it was, the message "This sample requires VPRT suppor…
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Emulator 1044.
Acts as if it couldn’t find the openxr library:
```
RUST: WARN - webxr_api::registry - XR device error BackendSpecific("\"The specified module could not be found. (os error 126)\…